Post by Admin on Aug 15, 2020 23:21:08 GMT -4
This little notification comes from an earlier conversation I had via email with a player.
In real world military armored warfare there are several different ways a tank crew can achieve a kill, same as in BattleTech, however the naming is a little different.
When playing out your combat scenarios Mechwarriors, vehicle crews, pilots and infantry can claim the following first THREE (3) scenarios as "kills" of various types to achieve the same amount of XP for each.
A catastrophic kill, K-Kill or complete kill is damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and irreparable. In BattleTech I have often heard this described as a "devastation kill", although it comes in two forms, the first form being the CT of Mechs being cored out and completely destroyed, or one side of a vehicle having its internal structure reduced to zero (0). This means the unit is only good enough for spare parts. The second form is when an uncontrolled ammunition explosion or fuel tank explosion occurs and there is nothing at all available for salvage.
A mobility kill (or M-kill) in armored warfare is a weapon or vehicle that is immobilized, or the act of immobilizing such a target. This is often caused by the vehicle triggering an anti-tank mine by driving over it, though it may also result from being hit by a rocket propelled grenade or anti-tank missile. In BattleTech this would mean a Mech that has lost a leg, has no gyros or has its engines knocked out, a Quad Mech having lost two legs, any tank having its movement reduced to zero (0) through successive motive hits, the engine or motive system being knocked out (such as a helicopter loosing its rotors) or units that are simply abandoned by their crew for whatever reason. Similarly any Mechwarrior who is unconscious in their Mech, with no other enemy units able to defend them, should be treated as a M-Kill.
The remaining two types of kills are vary rarely discussed in BattleTech but I feel are just as relevant!
A "firepower kill" or F-Kill, happens when the damage inflicted on a vehicle destroys its weapon systems, or substantially reduces its ability to deliver weapons fie accurately. In BattleTech this rarely would happen for 'Mechs since they might still be able to use physical attacks (punches, kicks, trips, charges, DFA, etc), but should all weapons be knocked out on any unit or if the unit has no more ammunition (due to enemy fire), but still has weapons that are working, yet it can't shoot, then it is a "firepower kill."
Last but not least, the "mission kill" or in BattleTech the "objective kill" (O-Kill). THIS KILL TYPE WILL NOT GRANT XP REWARDS! A mission kill happens when an attack or damage inflicted does not destroy a military vehicle, but results in it taking no further part in its intended mission. This could mean severe damage, a mixture of critical hits, very low armor protection, anything that forces a unit to return to base and no longer take part in a campaign/offensive. Also in real life a mission kill might refer to the act of "hunter killer" units taking out an enemy commander, leaving the enemy troops with no guidance and no way of continuing a particular mission because of the loss of command. The commander would be taken out with a K-Kill and would ideally be dead, but every one of the troops that no longer has guidance to fight, or simply gives up and surrenders is technically a form of "mission kill."
In real world military armored warfare there are several different ways a tank crew can achieve a kill, same as in BattleTech, however the naming is a little different.
When playing out your combat scenarios Mechwarriors, vehicle crews, pilots and infantry can claim the following first THREE (3) scenarios as "kills" of various types to achieve the same amount of XP for each.
A catastrophic kill, K-Kill or complete kill is damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and irreparable. In BattleTech I have often heard this described as a "devastation kill", although it comes in two forms, the first form being the CT of Mechs being cored out and completely destroyed, or one side of a vehicle having its internal structure reduced to zero (0). This means the unit is only good enough for spare parts. The second form is when an uncontrolled ammunition explosion or fuel tank explosion occurs and there is nothing at all available for salvage.
A mobility kill (or M-kill) in armored warfare is a weapon or vehicle that is immobilized, or the act of immobilizing such a target. This is often caused by the vehicle triggering an anti-tank mine by driving over it, though it may also result from being hit by a rocket propelled grenade or anti-tank missile. In BattleTech this would mean a Mech that has lost a leg, has no gyros or has its engines knocked out, a Quad Mech having lost two legs, any tank having its movement reduced to zero (0) through successive motive hits, the engine or motive system being knocked out (such as a helicopter loosing its rotors) or units that are simply abandoned by their crew for whatever reason. Similarly any Mechwarrior who is unconscious in their Mech, with no other enemy units able to defend them, should be treated as a M-Kill.
The remaining two types of kills are vary rarely discussed in BattleTech but I feel are just as relevant!
A "firepower kill" or F-Kill, happens when the damage inflicted on a vehicle destroys its weapon systems, or substantially reduces its ability to deliver weapons fie accurately. In BattleTech this rarely would happen for 'Mechs since they might still be able to use physical attacks (punches, kicks, trips, charges, DFA, etc), but should all weapons be knocked out on any unit or if the unit has no more ammunition (due to enemy fire), but still has weapons that are working, yet it can't shoot, then it is a "firepower kill."
Last but not least, the "mission kill" or in BattleTech the "objective kill" (O-Kill). THIS KILL TYPE WILL NOT GRANT XP REWARDS! A mission kill happens when an attack or damage inflicted does not destroy a military vehicle, but results in it taking no further part in its intended mission. This could mean severe damage, a mixture of critical hits, very low armor protection, anything that forces a unit to return to base and no longer take part in a campaign/offensive. Also in real life a mission kill might refer to the act of "hunter killer" units taking out an enemy commander, leaving the enemy troops with no guidance and no way of continuing a particular mission because of the loss of command. The commander would be taken out with a K-Kill and would ideally be dead, but every one of the troops that no longer has guidance to fight, or simply gives up and surrenders is technically a form of "mission kill."