garyp
Junior Member
Posts: 71
|
Post by garyp on Jul 29, 2020 1:32:30 GMT -4
A follow on question to Bushwacker's question about ferry units in the Capturing Territory thread. There are already a small number of canon support units that have dropship style transport bays on ground, vtol or naval units. For example the Baleena submarine with its light vehicle bay or the Trireme (Standard) which uses the larger fully capable battle armor bays instead of the cheaper troop compartments. Since the repair rules consider transport bays to be superior to mobile field bases for repair and maintenance, I assume that the campaign rules would allow support units with transports bays to act as if they were mobile field bases for the appropriate units? Which later in the game would also be applicable to units being repaired at dropships with the appropriate bays. For example, the Baleena I mentioned above could do repair work on a light vehicle per day at its location but a heavy vehicle would be too large to fit into the bay for repairs and a battlemech also couldn't be repaired since it is the wrong unit type. Similarly a Trireme would be able to repair damaged battlearmor suits at its location but wouldn't be able to replace completely destroyed suits in a unit since that would require a proper infantry deployment centre.
|
|
|
Post by Admin on Jul 29, 2020 8:38:25 GMT -4
Hmmmm, this is not something I was not familiar with myself, but your logic does check out. I will allow this, I just have to try and remember it now! That said whenever units are at MFB's or in a DropShip they can change the units "repair location" in the MegaMek HQ file for the duration they are there.
|
|
|
Post by Tardigrades on Jul 29, 2020 22:32:31 GMT -4
I think you forgot to mention that "deployment structures" are considered as "factory" for repair roles in the megamekhq.
|
|
|
Post by Admin on Jul 30, 2020 8:49:57 GMT -4
I suppose I did...
|
|
|
Post by catfishkailen on Aug 17, 2020 22:21:28 GMT -4
Since we are on the topic, I am able to conduct repairs in the field by changing the location correct? Or must all repairs be done at a factory/mfb/transport?
|
|
|
Post by Admin on Aug 18, 2020 9:52:39 GMT -4
All repairs/rearming should be done at Deployment structures (Maintenance Facility) or an MFB vehicle/gantry structure on map (Transport Bay). I think people are starting to understand why I gave you all a Wayland. You will need it!
|
|
|
Post by catfishkailen on Aug 18, 2020 11:24:04 GMT -4
Oh... I f#cked up this week then. Need to go back and edit damages.
1: Can reloads be conducted as long as a unit with Cargo is designated to be carrying the ammo? Ammo Trailers and such?
Example Artillery Lance located in A4, J-27 ammo trailer brings 4 tons arty ammo. Artillery Lance able to reload? Really adds value to intercepting your enemy's supply train as well.
2: How to handle short repairs and unit movement with an MFB?
Can Ex: Jenner move four grids to MFB, repair 2 point armor and then move three more grids?
|
|
|
Post by Admin on Aug 18, 2020 23:18:44 GMT -4
No worries, again why we are largely fighting the AI bot right now and not each other, things take time to learn and commit to memory.
I am trying not to ask players to keep track of "carting parts/ammo/supplies" around to lessen the time needed for turns. Honestly I would love to plug in ammo carriers and other cargo units for hauling armor/spare equipment, but no one honestly has the time to track all that, where what parts are, who is carrying what, etc, least of all me.
MFB's and deployment structures also do ammo reloads, a J-27 for example has no hoist system to help load ammo, it only carries the special cargo to the front. LoaderMechs or more often MFB's themselves are where ammo loading is done.
I figure everyone would move MFB's on their own or with a reserve escort lance, station them somewhere "hidden" on the map so others don't find them, and bring units there for rearm/repairs, just behind your front lines. An MFB can only work on ONE (1) unit per day, or SEVEN (7) units in a week. (Except for simple ammo loading, I will relent and allow that to be done if it is the only task needed.)
Yes, as an example a Jenner can move to a map tile with an MFB, "get repairs" and then move onward in the same turn. It just has to get there, it doesn't have to stop. Same for any unit, although sometimes repairs take multiple days, so it might be necessary to have it stop and wait over multiple turns.
|
|
|
Post by Admin on Aug 19, 2020 14:52:46 GMT -4
I am warming up to the idea of having specific vehicles like J27 and J37 as ammo resupply units, just like the MFB's are for repair, but without tracking where parts/ammo/supplies are actually located.
|
|
|
Post by PiratePatrick on Aug 29, 2020 9:04:23 GMT -4
Do we know if this was decided on?
|
|
|
Post by catfishkailen on Aug 30, 2020 15:42:30 GMT -4
J27 and J37 would be a solid option for ammo resupply only. It provides a target for enemy players to attack to hamper logistics. While not being as costly as a MFB.
|
|
|
Post by catfishkailen on Sept 14, 2020 18:00:53 GMT -4
We able to get a ruling on ammo carriers?
|
|
|
Post by Admin on Sept 14, 2020 19:13:55 GMT -4
Yes, I will allow for this. I will add it to the short list for the next extra rules document update!
|
|
|
Post by catfishkailen on Sept 15, 2020 11:44:04 GMT -4
The sarna states that one j27 per lance was the rearm norm. Just have it so you can rearm one lance per j27 per turn.
|
|
|
Post by Admin on Sept 15, 2020 18:24:04 GMT -4
Actually I would prefer players use the J-37 instead, that way no one has to mess with trailers adding more units needlessly.
A J-27 carried around 9-10 tons, whereas a J-37 can carry 17-21 tons of reloads, based on the model in question.
How about we make it a company? More players are running with vehicles than mechs, or should I say vehicles are more prevalent and likely need reloads more often anyway given the extra tech of power amplifiers needed for lasers since they often don't have fusion engines.
|
|