|
Post by Admin on Jul 15, 2020 8:48:45 GMT -4
QUESTION SUBMITTED VIA EMAIL: Does it take strategic movement points to load/unload infantry?
Only into VTOL's as they have to land to pick Troops up. The cost for them is 3 movement points (I consider it down elevation, find a place to land, and up elevation again.) This is why VTOL mounted infantry need 4 movement points to capture a territory on their own. APC's would be as quick as jumping into your family sedan for a trip to the store.
|
|
|
Post by Landcaster on Jul 16, 2020 11:09:09 GMT -4
Oops I thought it took one movement for each, loading and unloading.
|
|
VonMountain
Groombridge Directorate
Mountain, King of Hills
Posts: 36
|
Post by VonMountain on Jul 16, 2020 17:15:15 GMT -4
When capturing territory with infantry carried by VTOLs do you also have to take into consideration terrain modifiers?
|
|
|
Post by Admin on Jul 16, 2020 22:48:14 GMT -4
All VTOL's, aerospace fighters and conventional aircraft fly over all terrain obstacles and treat every map tile/square/cell/grid as requiring ONE (1) [single] movement point each to cross. That covers general movement. Infantry mounted or not...
However regardless of the terrain type a tile is, infantry mounted in a VTOL must spend 4 movement to capture that tile.
|
|
|
Post by mausgmr on Jul 18, 2020 6:15:09 GMT -4
Does the admin need a direct command in the move tab of the spreadsheet to indicate a requirement to unload and reload infantry in a vehicle?
I'm just thinking of the admin required to say, have a hover apc take a platoon of infantry across the map capturing all the territory the apc's movement rate allows.
|
|
|
Post by Admin on Jul 18, 2020 10:09:46 GMT -4
It would be appreciated. I usually can spot when units are moving together but just in case most players have been explicitly stating this, as sometimes a unit can fit more than one platoon or something.
Some examples on how players have shown movement interactions between infantry/battle armor and their transports are as follows. Please note units and map tiles changed for protection:
Foot Platoon (MG) #4 Starting ABC123 - Moving ABC124, ABC125, ABC126 (>Badger #2) - Ending >ABC129 Badger #2 Starting ABB126 - Moving ABC126 (loads Foot Platoon (MG) #4), ABC127, ABC128 - Ending ABC129
The ">" indicates the unit is mounted/loaded into a transport. Which helps explain how it went from ABC126 to ABC129 without moving further.
Cavalry VTOL (Inf) #2 Starting ZZZ889 - Moving ZZZ890 (Mounts Jump Platoon (TAG), lifts up), ZZZ891, ZZZ892 (Lands, claims, lifts up), Ending ZZZ892
Remember for infantry in VTOL's it takes for movement to capture a map tile. One to move into the tile, one to land, one to load, and one to lift up again.
|
|
garyp
Junior Member
Posts: 71
|
Post by garyp on Jul 18, 2020 15:35:33 GMT -4
Thanks for example, that's more flexible than I was expecting. Checking that I understand it correctly, lets say I have an infantry barracks in AB125 and a vehicle base in AC124. During the week a newly constructed Tracked APC arrives at the vehicle base and a new raised Infantry Squad (Rifle) is ready at the barracks. To load the infantry onto the APC and move them both three grid squares I would use an order formatted like this:
UNIT | CURRENT LOCATION
| MOVE THROUGH
| END LOCATION
| TRACKED APC
| AC124
| AC125, AB125 [Loads "Infantry Squad (Rifle)"], AB126, AB127
| AB128
|
|
|
|
| FOOT INFANTRY SQUAD (RIFLE)
| AB125
| [>Tracked APC], AB126, AB127
| AB128
|
------------------------------------------
To try something complex, a Bolla omni-tank has both a foot SRM platoon and foot MG platoon in its very large troop compartment with an additional squad of Kobold Battle Armor riding on the Bolla's omni-vehicle BA handholds. To move the four units together I would just group them together as a unit in MekHQ, give the unit a unique name and use a single movement order for them. Something like this, with a note about Bolla transporting the infantry to make it easy for the admin -
2nd Mechanized Company | ZZ125 | [Bolla transports the infantry & BA] ZZ124, ZZ123, ZZ122, ZZ121 | ZZ120 |
However lets say during a turn I want to unload the infantry platoons in squares ZZ124 and ZZ122 while keeping the battle armor with the tank. If I understand correctly my orders for the four units could be something like this -
UNIT
| CURRENT LOCATION
| MOVEMENT THROUGH
| END LOCATION
| Bolla Stealth Tank (Dominus) | ZZ125 | ZZ124[Unloads "Foot Platoon(MG)], ZZ123, ZZ122[Unloads "Foot Platoon(SRM)"], ZZ121 | ZZ120 | Foot Platoon (MG) | ZZ125 (In Bolla) | <Bolla Stealth Tank (Dominus) in ZZ124 | ZZ124
| Foot Platoon (SRM) | ZZ125 (In Bolla) | <Bolla Stealth Tank (Dominus) in ZZ122 | ZZ122
| Kobold Battle Armor | ZZ125 (On Bolla) | [Moves on Bolla during turn] | ZZ120 |
A complicated example, but I would rather make sure I have it clear than cause a headache for you by stuffing up a complicated order in a submitted turn.
|
|
|
Post by Admin on Jul 18, 2020 20:28:24 GMT -4
All of this works fine by me, like I said many players have different "notations" for showing these movements. The examples I gave are some of the clearest to me personally and some of the easiest to record, but by no means the only ones you have to use. What I don't understand I will always try to simply ask first or perhaps your troops might misunderstand your orders from time to time and do their own thing. There are players with at least 7 different languages here that I know of so far, so certain wordings might be misleading, hence the flexibility. English is my primary language, but I doubt having learned Mandarin Chinese while teaching in China a few years will help me here with any of this. garyp 2nd Mechanized Company ZZ125 [Bolla transports the infantry & BA] ZZ124, ZZ123, ZZ122, ZZ121 ZZ120 This is completely acceptable, as are some of the other notations I gave as examples in the "Declare Movement" tab when you first received the spreadsheet.Also for the Foot Infantry Squad (Rifle) example I would say AB125 [>Tracked APC] and you don't even need to type AB126, AB127 as the infantry aren't doing the moving, the transport is, just the AB128 ending is sufficient. Also if you have more than one of something it is better to type the number or lack there of after the name so:-Atlas AS7-D -Atlas AS7-D #2 -Atlas AS7-D #3 -Foot Infantry Platoon (Flamer) -Foot Infantry Platoon (Flamer) #2 -Bandit Hovercraft (Prime) >Foot Infantry Platoon (Flamer) #3
|
|
|
Post by Son Of A King on Jul 21, 2020 8:04:09 GMT -4
If a unit can carry multiple stands of infantry does it take more than one movement point to load them all?
|
|
|
Post by Admin on Jul 21, 2020 8:14:12 GMT -4
Ok, I understand, lets use the example of a Trireme Infantry Transport (CS), a VTOL that can carry 16 tons of "troops".
A standard Foot Platoon (Rifle) weights 2.5 tons, so the Trireme can carry 6 of these.
Would that mean a Trireme attempting to capture a map tile would need one movement point to move into that tile, one to land, six to claim it (unload/reload), and one to lift off again?
Or if it was just transporting troops to one location, one movement point to move into a map tile, and six movement points to unload.
NO, it will only require one movement point to "claim" or "unload/load" infantry/battle armor no matter how many platoons are participating or if they are a mixture of infantry/battle armor.
That said loading and unloading units in MegaMek battles follows regular BattleTech rules.
|
|