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Post by catfishkailen on Nov 19, 2021 16:27:36 GMT -4
Situation: Recon missions and Hit and Run missions say no salvage, but some players (after checking with Admin) have been able to win the field through clever use of artillery and claim valuable salvage. This has not been know to all players. As such this arises a question.
If you select the third or fourth option, by all means reply a recommendation here.
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Post by catfishkailen on Nov 19, 2021 16:30:13 GMT -4
Skye Storm Recommendations
Choice 3) Allow C-Bill production installations to go through and also increase the amount of C-Bill production installations across the map while providing all players with the same two C-Bill production installations.
Choice 4) Bandits use only Level 1 tech, all towns and cities have a "bandit" militia force. Recon missions are against cheap vehicles that are "moving" supplies for bandit forces. This creates the opportunity to still train artillery crews while preventing salvage of a star of clan mechs.
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Nov 19, 2021 16:41:24 GMT -4
Voting 3: I would like if the average tile pop was higher to give people better sources of funding based on their ability to gain and control territory rather than who gets lucky with combat missions. When I say lucky, I mean a combination of luck in regards to the Megamek RNG, the roll to trigger bandit battles, and the roll to generate what units are faced in bandit battles. In a straight up combat mission, someone facing a pair of XLE assault mechs is going to get much better salvage (due to XLE units being worth more and due to their increased vulnerability on mechs, being combat destroyed from losing a side torso) than someone who ends up fighting a bunch of ICE and fusion-engine powered combat vehicles with a Hunchback in support. While the random nature of what is faced and whether or not you can manage to defeat bandit forces with what units you have available, and get some sweet salvage from the fight, is very appealing I don't think it makes for the best gameplay environment. While I don't think bandit battles should be done away with, I think that other forms of income should be bigger factors in player's income each turn. While some people have mentioned that once all the tiles have been claimed there won't be bandits anymore, I do not see this happening for multiple real life years, and that's even if we were doing weekly turns. I would support higher average tile population as well as the inclusion of map features that have artificially high population numbers to supply larger amounts of income. Not only would this decrease reliance on bandit salvage as a primary source of income, but it would provide organic conflict points.
edit: I would also be ok with seeing bandit forces being changed to contain less valuable forces. Not saying there shouldn't be mechs, but maybe not XLE assault mechs? I dunno, less certain on this point.
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Post by Imperial Doctor on Nov 21, 2021 18:33:54 GMT -4
I am against having the ability to just "purchase" more money at an ever growing exponential rate without much undo risk. I could hide away some of these money making installations and just spend turn after turn using their income to purchase more of them until such a point that I totally stand above anyone else around me. Then this just becomes a game of economic might.
I also don't feel that a single recon VTOL (or hover tank or what have you) and some far off artillery is enough to fully secure an area for salvage to be conducted properly. Artillery is often quite inaccurate by nature and requires saturation to achieve its goals. A few infantry on simple peddle bikes can be silent enough to harass and shot down salvage operations (or slow them down) if their is no security cordon to protect those individuals working.
I do think that if you achieve a kill no matter if you win or lose a scenario that still counts towards gaining XP for a pilot/crew, I have no reason currently to believe anything otherwise is happening.
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Post by catfishkailen on Nov 21, 2021 20:19:20 GMT -4
Good day doctor. Nice to meet you. Money making installations are not available for purchase. Only military installations are available for purchase per the upcoming installation rules.
The money producing installations are designed in the same vein as large cities and spaceports. To create a point of contention, expand the map beyond the many emptyish tiles that currently exist, and provide a controlled monetary gain.
If you would like to see the installations (although be kind as they are getting finalized) feel free to hop on the Dev Rules and make suggestions.
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Post by Wizard Warrior on Nov 23, 2021 16:17:26 GMT -4
I for one like what we have.
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Post by FederatedRat on Nov 26, 2021 18:24:51 GMT -4
Perhaps only a portion of salvage is given? Say 50% with the option to pick what 50%?
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Post by catfishkailen on Nov 29, 2021 13:31:51 GMT -4
Perhaps only a portion of salvage is given? Say 50% with the option to pick what 50%? This still is problematic when a recon mission happens to spot a substantial clan star. It's annoying but you'll still probably beat Princess and make off with a lot of C-Bills. I would definitely be in your camp in the event Bandits were limited to Tech Level 1.
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Post by Xander Forever on Dec 5, 2021 9:39:38 GMT -4
I voted three as well, not sure what that "other funding source" would be. Only think I can think of is perhaps a stock bounty for destroying targets on those missions? +500,000 for an infantry platoon, +750,000 for a tank, +1,000,000 for a Mech unit, etc?
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Post by catfishkailen on Dec 5, 2021 22:20:53 GMT -4
I voted three as well, not sure what that "other funding source" would be. Only think I can think of is perhaps a stock bounty for destroying targets on those missions? +500,000 for an infantry platoon, +750,000 for a tank, +1,000,000 for a Mech unit, etc? An overall increase in payment for bandit bounty purposes sounds like an excellent idea. This would create an equality from destroyed units as opposed to salvaged c-bill value of clan and/or assault mechs.
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 6, 2021 21:30:14 GMT -4
I can see the benefit of a bounty system like that, though personally I was imagining something like an overall increase to the amount of money earned per pop per turn when voting for 3 myself. Something to increase the passive income players get so that salvage and kills wouldn't be quite as overwhelmingly superior to your taxation economy.
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