Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 23, 2020 17:26:05 GMT -4
MekHQ Campaign - The Sanguine Samurai Quick Links to Updates:Lyran Commonwealth Guerilla Warfare ContractUpdate #1 - May 23, 3039 - Contract Accepted & First BattleUpdate #2 - July 1, 3039 Update #3 – July 1, 3039 to August 13, 3039 Update #4 - August 14 to September 1, 3039 Federated Suns Relief Duty ContractUpdate #5 - September 1 to December 12, 3039 Update #6 – December 12 to January 4, 3039 Update #7 – January 4 to January 13, 3040 Update #8 - January 13 to Feburary 1, 3040Hey boys and girls! I'm sitting here a bit bored for the holidays. I always enjoyed reading the campaigns that included board members like The Opinionated Bastards over at Bay12 forums, so I figured I'd try to do something similar. Plus it helps keep the forum active while we wait for Admin to do his wonders Here's what I'm thinking so far. I'm going to run a 3039 mercenary campaign and report back with battle reports every week or so, more if I have time. Anyone who wants to can sign up as a Mechwarrior, Tanker, or Aeropilot. To sign up, include Name Callsign What planet/house you're from age and gender if you want I'll start everyone as a 4/5 regular pilot, I'll let you know when you have enough exp for upgraded stats, skills etc. I'm going to up the amount of exp we get for kills etc so it goes faster. I'm going to try to get people in their favorite mechs as well. If I don't get at least 3 more pilots by New Year's I'll roll it anyway and people can take over a pilot as they wish. I'll figure out how else everyone can get involved as we go Anyway, hope you all like this idea I'm open to changing the year of the campaign if enough people want to change it Edit: Admin, feel free to move this to a different thread if you think it's appropriate[/font]
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 23, 2020 21:05:51 GMT -4
I'm always game for more Battletech campaigns, count me in!
Role: Mechwarrior Name: Alexander Yoshiyuki Callsign: Snake Eyes Origin: Combine expat Favorite mech: How can I pick just one? There's so many I love! I guess for 3039 I'd prefer a sturdy heavy like a Grasshopper or Guillotine, but I'm not super picky so long as I don't end up in something awful like a bug or a Vulcan, you get the idea.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 23, 2020 21:13:48 GMT -4
I'm always game for more Battletech campaigns, count me in! Role: Mechwarrior Name: Alexander Yoshiyuki Callsign: Snake Eyes Origin: Combine expat Favorite mech: How can I pick just one? There's so many I love! I guess for 3039 I'd prefer a sturdy heavy like a Grasshopper or Guillotine, but I'm not super picky so long as I don't end up in something awful like a bug or a Vulcan, you get the idea. Added! I have you down for a Grasshopper! Edit: Note! With that the command lance is 140 tons from the cap on a Heavy lance, where I'd like to keep it in that range to begin with, so keep that in mind when you mention mech choices
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 23, 2020 21:49:02 GMT -4
:thumbsup: Thank you! Just lemme know when you get things figured out as to where/when we'll play.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 23, 2020 22:15:09 GMT -4
:thumbsup: Thank you! Just lemme know when you get things figured out as to where/when we'll play. I'll probably just play it out and let you all choose contracts, upgrades for skills/mechs, etc I'm using this thread as my inspiration www.bay12forums.com/smf/index.php?topic=167593.0Idk if I have the capacity to run an rpg or something like that right now haha
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Post by mausgmr on Dec 24, 2020 7:25:59 GMT -4
Count me in.
Role : Mechwarrior Name : Jason Courtland Callsign : 'Nomad' Origin : Stateless - born into mercenary life (Simonson's Cutthroats - Bradley's Bravo's - Independent 3029) Favourite Era Mech : So this is always difficult, so I'll put forward two options as I'm not sure if you are looking for 2 or 3 more pilots for that heavy lance Medium would have to be hunchback, just not 4G, regardless of how much it gets shot at first lol. Close second would be Vindicator. Heavy is really tough, honestly it's a toss up between archer, thunderbolt and orion.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 24, 2020 13:06:31 GMT -4
Count me in. Role : Mechwarrior Name : Jason Courtland Callsign : 'Nomad' Origin : Stateless - born into mercenary life (Simonson's Cutthroats - Bradley's Bravo's - Independent 3029) Favourite Era Mech : So this is always difficult, so I'll put forward two options as I'm not sure if you are looking for 2 or 3 more pilots for that heavy lance Medium would have to be hunchback, just not 4G, regardless of how much it gets shot at first lol. Close second would be Vindicator. Heavy is really tough, honestly it's a toss up between archer, thunderbolt and orion. Added! I did some digging as to where Simonson's were around 3000-3015 to find somewhere for Nomad to call a home planet, but of course that is one section where there's not a lot of info where they are until they have a battle on Hun Ho in 3025. With that planet being a paradise world in combine territory with some industry, my head canon was Simonson's were stationed there for awhile for reward for what they did in 2955 for the combine. So Nomad calls the wonderful planet of Hun Ho his birthplace I also gave you an Archer 2R so that we could fill up that 280 heavy lance weight as Shoeless has a Grasshopper and I have a warhammer so we had a lot of direct fire already. With that, the fourth person will have a 70 ton limit for their mech choice shoeless I had your home planet as Luthien, but if you have a specific planet you want instead let me know I gave Nomad Lt. JG as he was older than the character that was rolled for Snake Eyes who is a corporal for now, but looking for a promotion when we get a new lance. We have a few more decisions as well! I currently have us on Outreach trying to find a contract, painted up with a generic camouflage until we decide on some unit colors. Here's what we need:Name for the Outfit, right now I have it as Mega Marauders as a placeholder haha Outfit Colors - Or should we be practical and use appropriate camouflage, but when is that fun?! Depending on the colors I'm going to try my hand at creating a new skin. First Employer - Who should we look at for our first employer? With some history in Draconis space should we look towards them? Even if they are about to get spanked and their general disdain for mercs at this point in the timeline Fun Facts about the outfit so far that I found intriguing:We all have 70 ton mechs with 280 rated engines, should make maintenance a breeze for the techs. With that in mind I decided that we would have an extra 280 engine in storage just in case since so many of the mechs use that engine. 2/3 of our combat personnel hail from Draconis space (technically)
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 24, 2020 16:50:45 GMT -4
Hmm, I think somewhere further from the center of the DC would work better. Idea I had in my head was Snake Eyes' family moved away from the Combine after some his parents said some things that could be construed as critical of the Coordinator. Cue the attention of the Friendly Persuaders and his family fled to the FedCom to avoid any unpleasantness. So somewhere near the border I think, say Marduk?
Company name suggestion: The Seven Samurai
Colors: I think Periphery > Hanseatic League > Convoy Protection Force looks nice.
First Employer: If we're mercs I think we shouldn't be too picky as to our initial employer. Gotta earn a good reputation and bigger paychecks before we get picky, methinks. Perhaps you could generate a few starting contracts and put them up for us to vote for? Early on, the pay, salvage rights and battle loss compensation are more important than who we work for imo.
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Post by mausgmr on Dec 24, 2020 17:15:00 GMT -4
Some great thought in that break down there igloo. I picked that merc unit as its effectively disbanded but allows me to have been born into a mercenary family but now be 'free' of them without being dishonorable discharged. The birth location makes sense, very well researched there sir!
Archer sounds prefect to me, I'll have a look at the variant and check if there's any alternative ammo choices I'd consider using if they're available in the time line.
Merc name I'll need to sleep on. What's the Co's name? Any unit mantra or approach to combat?
First employer wise, I'd lean away from the combine on the basis of their attitude, then again, it may make for interesting content. If Galatea is our starting point, we've got a few good places. I'll update the post when I've had a further look at the star map.
Getting an extra engine would be sensible at some point for sure. If the moneys there perhaps straight away, but a mech with a dead engine is likely screwed in many other ways also. Could we afford to repair an engine plus everything else? If there's not a big surplus of cash, may be best to get armour, anmo and spare weapons to start with.
Great posts so far, really liking it
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 24, 2020 19:54:29 GMT -4
I'll second this. Without light or extralight engines, the only way a fusion engine is rendered irreparable in battle is either for all six slots to be individually crit (unlikely) or the center torso to be destroyed (far more likely). In the former case, it's so unlikely I don't think it worth spending the money, and in the latter case the mech's a write-off. I suppose there's also the chance that our techs could try to repair a damaged engine and fail repeatedly until there's none left who can manage it, but that again seems unlikely.
I think a spare gyro would be more beneficial than a space fusion engine, if we have the spare cash to pick between the two. And we'll probably want a good stockpile of spare parts. Having three mechs of the same tonnage and speed really does help there, it means they share heads, gyros, engines, actuators and spare limbs. Ideally I'd suggest four spares of each actuator type (hand, lower arm, upper arm, foot, lower leg and upper leg) as well as two of each limb and at least one spare gyro alongside let's say fifteen extra heat sinks. I don't know the state of the company's finances but if this and some spare weapons is within our budget then I think that's a very solid start.
A further thought is that, and I mean this merely as open thinking and not as pressure, but whoever takes the final place in the lance, it would be probably help if they were of a similar speed bracket to the rest of the lance. Prevents one fast mech from speeding on ahead and getting out of range from where the rest of the lance can support it from, or being too slow and not able to get in range without the rest of the lance slowing so it can keep up. But as I said, that's merely me thinking and if someone's favorite mech that they want is a Chameleon then far be it for me to pressure them to reconsider.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 24, 2020 23:47:47 GMT -4
Shoeless, I've changed your homeworld to Marduk, good choice, it's been in and our of Fed Suns & Combine hands throughout history. I'm digging the Convoy protection force camo! Here's our current mechs in that camo. Noted on the Engine, so I removed it from our warehouse. I tend to allow a starting company to start with enough spare parts to keep them going through their first contract without extra things to buy, and this loadout so far is pretty energy based. Here's a peek at our Parts In Use report along with things that are stored. Ignore the 7 million cbills, I'm taking that down to 2 million. I was messing around with generating contracts, because, as you can see from the log, I didn't get the memo about 47.15 having a bug that doesn't let the game automatically roll contracts for the company. So I'm going to roll this back to 47.11 and redo the company in that version of the game. I'm not crazy about Seven Samurai as that kind of sounds like there wouldn't be alot of us. But I'm liking that train of thought. Maybe something with red or blood or fire along with Samurai or something? Maus, as of right now my character is the CO. Mitch Grey, callsign Igloo, he hails from the Lyran Commonwealth world of Summer. Noted on the Mech choice, but I think with a limit of 70 tons most people wouldn't choose something lighter than a medium if they didn't have to If I can get everything moved over tonight to 47.11 I'll roll 3-4 contracts for us and post pictures. If not, I'll post something in about 36-40 hours!
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 25, 2020 0:00:08 GMT -4
Glad you like the camo! The Hanseatic League might be out in the far periphery, they might still be using dropships so old that literally no one else uses them, and they might be 200 years into a shadowy scheme to conquer their neighbors and still not have anything to show for it... but they've got some nice paintjobs!
Yeah, the name's not great. I'm awful at names, so I thought "What if I just stole the title of a film?"
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 25, 2020 0:23:15 GMT -4
It's a start though! We could go for a samurai esque name... What about Sanguine Samurai? Hence the red and white!
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 25, 2020 0:27:56 GMT -4
Oooh, I certainly dig it! What say you Maus?
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Post by mausgmr on Dec 25, 2020 0:44:56 GMT -4
I'm happy to go with that. Are our employers and opponents going to expect us to follow the bushido code of honor 😁?
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 25, 2020 0:51:56 GMT -4
I'm happy to go with that. Are our employers and opponents going to expect us to follow the bushido code of honor 😁? Nah, we can stipulate that we just thought the name was cool haha
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Post by mausgmr on Dec 25, 2020 5:18:12 GMT -4
Better not work in Draconis space then otherwise we may be liable for a lynching lol
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Post by Naarlack Darcmoon on Dec 26, 2020 6:25:45 GMT -4
I'm keen to be your fourth, if you'll have me Role: Mechwarrior Origin: Escaped and disenfranchised POW from the Fifteenth Rasalhague Regulars Favourite Mech: WHM-6K (hopefully not too boring given we already have a WHM) Name: Einar Gunnarson Callsign: Omega What planet/house you're from: Kempten Age: 26 Gender: Male Loving the discussion so far and agree with where it's heading
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 26, 2020 11:56:57 GMT -4
I'm keen to be your fourth, if you'll have me Role: Mechwarrior Origin: Escaped and disenfranchised POW from the Fifteenth Rasalhague Regulars Favourite Mech: WHM-6K (hopefully not too boring given we already have a WHM) Name: Einar Gunnarson Callsign: Omega What planet/house you're from: Kempten Age: 26 Gender: Male Loving the discussion so far and agree with where it's heading Added! We sure do have a lot of ex Combine in here hahaha I have no qualms against an additional warhammer! I like the 6d for the added armor and no ammo at all haha, ever since I did this one time With that we have a full Heavy lance! I should be able to roll some contracts and post them here shortly!
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 26, 2020 12:19:03 GMT -4
Alright! I rolled up five contracts for us 1. An Objective Raid for Draconis Combine against the Lyran Commonwealth on Komephoros 2. Guerilla Warfare for the Lyran Commonwealth against The Free Rasalhague Republic on Hyperion 3. An Objective Raid for Lyran Commonwealth against Greater Valkyrate on Botany Bay 4. An Objective Raid for Lyran Commonwealth against Greater Valkyrate on Botany Bay 5. Garrison Duty for Lyran Commonwealth against the Free Worlds League on Khon Kaen I'm leaning towards either the garrison duty or objective raid versus the green opfor on Botany Bay for our first contract. More so the objective raid because of the 60% salvage rights. 5 Months for 6 million c-bills and a lot of salvage ain't too bad in my books, hopefully the intel on their skill is correct. If you all think it's weird that the random gave us two different versions of the same contract, I can roll another one
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Post by mausgmr on Dec 26, 2020 15:50:33 GMT -4
Objective raid is likely a better option. If I recall you have higher risk of not being able to meet your obligations to fight on garrison duty missions with only a lance because of how often you get attacked versus the time to repair.
60% salvage is nice also
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 26, 2020 16:37:11 GMT -4
Objective raid is likely a better option. If I recall you have higher risk of not being able to meet your obligations to fight on garrison duty missions with only a lance because of how often you get attacked versus the time to repair. 60% salvage is nice also Yeah, I'm really leaning towards that green opfor objective raid to get some experience and salvage under our belts. Should we prioritize tanks or more mechs with our salvage?
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 26, 2020 19:40:41 GMT -4
I vote for Guerrilla Warfare.We have a primarily energy force, as long as we make sure to buy a stockpile of LRM ammo we should be fine without access to parts. I'd also suggest another 50 tons or so of armor. We can buy these things with our advance money. We don't have transport rights which will seriously eat into our profits BUT we have 60% salvage rights and, and, most important... look at the enemy rating. Green/A. That means inexperienced pilots in high-tech units. That's where we'll make our money, friends, salvaging us some high tech stuff. We might even come up against and salvage some lostech, REAL LOSTECH!
So yeah, that job gets my vote.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 26, 2020 20:32:04 GMT -4
I vote for Guerrilla Warfare.We have a primarily energy force, as long as we make sure to buy a stockpile of LRM ammo we should be fine without access to parts. I'd also suggest another 50 tons or so of armor. We can buy these things with our advance money. We don't have transport rights which will seriously eat into our profits BUT we have 60% salvage rights and, and, most important... look at the enemy rating. Green/A. That means inexperienced pilots in high-tech units. That's where we'll make our money, friends, salvaging us some high tech stuff. We might even come up against and salvage some lostech, REAL LOSTECH! So yeah, that job gets my vote. I'm pretty sure A in this instance means beat up crap and F would be really good tech
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 26, 2020 22:17:02 GMT -4
From my experience with ATB that isn't the case. Battletech is certainly confusing with its letter ratings, with quality ratings being backwards to everything else, but higher letter grades for the enemy I'm confident means better quality.
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Igloo
Groombridge Directorate
Posts: 51
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Post by Igloo on Dec 26, 2020 23:18:43 GMT -4
From my experience with ATB that isn't the case. Battletech is certainly confusing with its letter ratings, with quality ratings being backwards to everything else, but higher letter grades for the enemy I'm confident means better quality. Confusing as hell xD
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 27, 2020 2:23:20 GMT -4
Yeah. Like, planet ratings? A = best. Part quality? F = best. CGL plz.
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Post by Naarlack Darcmoon on Dec 27, 2020 2:38:23 GMT -4
We sure do have a lot of ex Combine in here hahaha Ex Combine POW! Still, the backstory can be that Einar was treated fairly. So no hard feelings My vote would be for the objective Raid, although I do see some of the advantages to Guerilla Warfare.
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Post by mausgmr on Dec 27, 2020 7:28:52 GMT -4
I do like the idea of doing the guerrilla mission, but for the sake of it not being a split vote I say we stick with objective raid for now and do that one next?
I do see there's one objective raid with quality regular troops, and another with quality green troops. Probably should pick the quality green one.
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shoeless
Groombridge Directorate
Posts: 78
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Post by shoeless on Dec 27, 2020 10:18:57 GMT -4
I do like the idea of doing the guerrilla mission, but for the sake of it not being a split vote I say we stick with objective raid for now and do that one next? Fair enough. One thing to note though is that contracts refresh each month. So if we don't take the guerrilla job now it won't be there when we get back. Not saying that to pressure you into changing your mind, just wanting to make sure everyone understands how the game system works. Though of course Igloo could just manually recreate the contract after if they wanted to, it's just that that would not be RAW.
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