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Post by catfishkailen on Oct 18, 2020 17:21:07 GMT -4
I personally don't own AToW rpg and was wondering if we are able to replace lost limbs using the gm tool and subtracting the necessary funds for a replacement limb?
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Post by Admin on Oct 18, 2020 21:17:52 GMT -4
Yes, I would certainly allow this. There are also quirks if you wish to pick up Manei Domini prosthetics.
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garyp
Junior Member
Posts: 71
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Post by garyp on Oct 19, 2020 2:26:19 GMT -4
I had a look through the injury tables for the medical rules we are using in the campaign ( docs.google.com/spreadsheets/d/1Jx62mIJiFGhZyzGa0uP0Y4uYgsazhObp5KI4S26GPDg/edit#gid=0 ) to check what prosthetics could be required. The results on the table are Lost (Limb)/(Appendage), but as far as I can tell MekHq is resolving the question of whether it the whole limb or just the appendage by taking the worst case and always making it the loss of a whole limb. Looking at the lost limb table in ATOW the loss of a complete arm or leg would require a type 5 or better prosthetic to restore complete function. For the campaign it would probably be best to require prosthetics that restore full function, rather than dealing with the complications of working out how various lesser prosthetics should effect the penalty system used in MekHq (which is different to the ATOW system). The ATOW costs are: Type 5 Prosthetic Arm: 200,000 C-Bills Type 5 Prosthetic Leg: 125,000 C-Bills There are no injuries on the tables that cause blindness or deafness, so the bionic eyes and ears can be ignored. Likewise for the bionic internal organs. In addition to lost limbs the system has two other potential injuries with permanent effects and those can't be alleviated with prosthetics. Permanent Paralysis can occur when someone who has previously had a broken back injury is injured again in battle. Chronic Traumatic Encephalopathy is the other permanent injury, with the damage and degeneration of the brain's nervous system being untreatable. For anyone without access to Interstellar Ops or the relevant Jihad era source books, the c-bill costs for the cybernetic enhancements that are implemented in MekHQ are:
Artificial Pain Shunt 500,000 Cybernetic Communications Implant 8,000 Boosted Cybernetic Communications Implant 8,000 (I checked the errata and nothing about the cost being wrong, so for eras and factions where the boosted version is available it seems like the better choice.) Sensory Implants (Enhanced Audio) 650,000 Sensory Implants (IR/EM Optical) 650,000 Sensory Implants (Laser/Telescopic) 600,000 Multi-modal Sensory Implant 900,000 Enhanced Multi-Modal Sensory Implant 1,600,000 Myomer Implants (Dermal Armor) 1,500,000 Myomer Implants (Dermal Armor Camouflage) 1,100,000 Myomer Implants (Triple Strength) 2,500,000 Triple Core Processor 3,000,000 VDNI 1,400,000 Buffered VDNI 2,000,000 Prosthetic Leg MASC 255,000 If anyone just had a thought along the lines of "hey, I can buy those cheap Manei Domini or Ebon Magistrate infantry squads in MekHq to get cybernetics for a fraction of that price", no MekHq doesn't work like that. The cost for those squad in MekHq is just getting you the weapons and armor worn. Soldiers assigned to the squads don't automatically get those cybernetic items and bonuses.
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Post by catfishkailen on Oct 19, 2020 11:28:05 GMT -4
Lol I just need to replace a BA pilot's leg haha.
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