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Post by Xander Forever on Jul 3, 2020 14:20:58 GMT -4
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Post by PiratePatrick on Jul 3, 2020 14:23:08 GMT -4
I'm a T-Bolt man all the way, but the Crusader stands just behind it as one of the more solid and dependable designs of the 3025 era. Put a T-Bolt and a Crusader on the line and you have two mechs which will hold that line come hell or high water.
That said, the Thunderbolt by a hair's breadth. It is, in my opinion, the most awesomely solid mech for its weight class in the original TR.
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fevir
New Member
Posts: 13
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Post by fevir on Jul 3, 2020 14:26:55 GMT -4
The Thunderbolt can stay in battle longer because of more armor and more ammunition for its missiles. Next to its ability to be useful vs any kind of target and any range bracket. Even the flamer and mgun will rout infantry.
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Post by keeperkomando on Jul 3, 2020 14:34:31 GMT -4
Even though I'm a die hard Crusader fan, the truth is that the T'Bolt will take it at least 75% of the time for one reason; the CRD has side torso bombs. The ammo bays for the LRMs are in the side torsos and there's nothing else in there. Any crit, what so ever, to that torso will destroy that Crusader. The T'Blot doesn't have this problem, so it's going to take the win most of the time.
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Post by Admin on Jul 3, 2020 15:15:27 GMT -4
I would like to direct your attention to the "Mech Factory" website and its Trail 1v1 Combat Trial system. battletech.rpg.hu/mechfactory_frame.phpThe Crusader CRD-3R vs The Thunderbolt TDR-5S (ie: Both 3/4 Gunnery/Piloting at BV 1185 vs 1268) Trial 1: Battle won by Crusader CRD-3R in 18 rounds by engine destruction. Trial 2: Battle won by Thunderbolt TDR-5S in 16 rounds by devastation. (Ammunition Hit) Trial 3: Battle won by Thunderbolt TDR-5S in 17 rounds by pilot kill. Trial 4: Battle won by Thunderbolt TDR-5S in 14 rounds by devastation.(Ammunition Hit) Trial 5: Battle won by Crusader CRD-3R in 20 rounds by engine destruction. Trial 6: Battle won by Thunderbolt TDR-5S in 8 rounds by devastation.(Ammunition Hit) Trial 7: Battle won by Thunderbolt TDR-5S in 8 rounds by pilot kill. Trial 8: Battle won by Thunderbolt TDR-5S in 16 rounds by engine destruction. Trial 9: Battle won by Thunderbolt TDR-5S in 12 rounds by devastation.(Ammunition Hit) Trial 10: Battle won by Thunderbolt TDR-5S in 9 rounds by engine destruction. Remember folks that 10 trials is a small sample size, but feel free to test for yourselves.
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Post by keeperkomando on Jul 3, 2020 15:20:31 GMT -4
Like I said, roughly 75% of the time. 80% victory rate is pretty accurate, with 5/8th of those being ammo kills. Crusader is a walking match stick!
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Post by Danish Dan on Jul 3, 2020 15:30:46 GMT -4
I'd also have to say the T-bolt would win more than half the time. My reasoning is a little different from everybody else.
The main reason is close combat. The Crusader has its SRMs in its legs. This means it has very little arc of fire when the target is very likely circling.
The T-bolt has its large laser in an arm, MGs in the other arm, and its other close-combat weapons in the torso. This enables the mech to better track a close-combat circling foe.
If I had my way, the Crusader should move its LRMs to the side torsos and SRMs/med lasers to the arms. THEN the Crusader stands a much better chance against a circling foe.
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Post by Bushwacked on Jul 3, 2020 22:51:53 GMT -4
I've never had much luck with the T-Bolt. First time I took one out I took an AC-5 TAC right to the CT ammo bin, first round. That being said, on paper it's a very good mech IMHO.
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Post by eisensoldat on Jul 4, 2020 12:16:13 GMT -4
I would cast my vote in the Thunderbolt before I saw the trial results. Can not beat medium lasers as secondary weapons. Thunderbolt also has bigger BV.
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Post by nighthawk on Jul 7, 2020 10:42:34 GMT -4
I would likewise have to give it to the Thunderbolt. The Crusader 3R only holds 1 ton of reloads for each of the LRM15's and 1 ton of reloads for BOTH of the SRM6's. That is only 8 shots and a little more than 7 respective for each LRM and SRM launcher. Sure the 3R has two backup medium lasers, but if it is acting as fire support for a lance or more it probably will only have enough ammo to help with two or three targets max before it is reduced to the fire power of some light mechs.
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Post by Wizard Warrior on Jul 7, 2020 11:01:14 GMT -4
I will also jump on the Thunderbolt's band wagon, yet I think the Marauder would trash them both equally any day.
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Post by keeperkomando on Jul 7, 2020 11:02:22 GMT -4
@wizard Warrior: Here here, cheers!
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Post by Xander Forever on Jul 7, 2020 16:49:19 GMT -4
Well I guess this is a little more clear cut than I would have thought. Sooo what about the Project Phoenix duo, the Crusader CRD-5K and the Thunderbolt TDR-9M? Same feelings?
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Post by moleman on Jul 10, 2020 9:51:40 GMT -4
My very first MekHQ game I got a Crusader and thought it looked a great mech, this was before I knew anything about crits and ammo explosions etc. It went kaboom in something like the second turn and I've sworn off it ever since, absolute trash.
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Post by themaddestcat on Jul 10, 2020 22:57:27 GMT -4
I know it tends to do a "pop goes the weasel" but I have a soft spot for the Crusader. My group used to play with Stockpole rules, so I would occasionally send one in to be an improvised explosive to help level objective buildings, etc. Have to be resourceful. However the 8S can be a nasty surprise with the Heavy Gauss.
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Post by firebomb on Jul 21, 2020 7:08:12 GMT -4
Thunderbolt, enough said.
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