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Post by lasttemplar1615 on Aug 30, 2020 16:08:37 GMT -4
When trying to rapidly gain territory is it better to snake out as far as possible then fold into your self when you encounter another nation or should you claim as many tiles near your cap first then spread out?
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Post by catfishkailen on Aug 30, 2020 18:23:57 GMT -4
Very few players have made contact with one another yet. I tended to shoot multiple "Capture" groups to expand evenly.
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Post by Admin on Aug 30, 2020 22:07:13 GMT -4
There are many different player strategies that I have seen, although the majority tend to work outwards rather than doubling back. I have seen grids, spirals, "lines" or "roads", clustered areas, something like a bike tire with spokes, I have seen many methods. I won't tell anyone how they should proceed, it is up to you. There are merits for different strategies. Think of it in terms of other games like Age of Empires, Starcraft, Civilization, etc. Risks and rewards. As for player versus player contact, only I know the real situation and there is a decent chunk now with more being added all the time, and a lot of players oh so close but just not realizing it.
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Post by lasttemplar1615 on Aug 31, 2020 10:21:20 GMT -4
How doe's someone expand in a spiral or a like a bike tire? I need to know.
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garyp
Junior Member
Posts: 71
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Post by garyp on Aug 31, 2020 11:58:27 GMT -4
For the spiral expansion I imagine it would be something like this:
The first wave of units claiming territory spiral outward from the starting 5x5 square, keeping a set spacing away from already claimed territory (3 grid squares in this example). Follow on units could follow the same pattern, filling in the unclaimed areas and thickening the line.
It's an interesting idea as it manages to both push outwards, leaving encompassed but not claimed areas for later capturing, and have continuous (albeit thin) defensive lines.
While that simple example has only two arms, in practice I could see players increasing the number of arms by using more units claiming territory.
For the players using a spoke pattern I am picturing something like this:
Units head out in radial directions, claiming territory to certain distance. Once they reach that distance they turn towards the neighboring spoke and close the circle. This would establish a continuous border around a region that would then be infilled.
Of course in practice these patterns would rarely end up being perfect, as it is likely some units will encounter water tiles that can't be claimed.
Grid, Spiral, Lines, Spokes, Clusters or just about anything else; they are all have the potential to work. You will be the best judge of what balance of expansion rate, ease of defense, efficiency of movement and desire to claim key areas is likely to suit your style. Looking over the leaderboard posts it seems average expansion during the last three turns has been about 14 tiles per empire. While presumably there are some empires claiming less and likely a small number much more, that should give something you to compare to your expected rate of expansion.
*** Edit to Add a Point I Forgot *** Also, it is possible use multiple methods of expansion. Imagine an empire that is using battle armour in fast transports to spiral outwards, while a VTOL carrying foot infantry moves around to quickly claim valuable tiles found by scouts and a unit with some heavy mechs is capturing the tiles adjacent the starting 5x5 while it is also protecting that core area against potential pirate raids.
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Post by Admin on Aug 31, 2020 18:15:51 GMT -4
Perfect examples of the ideas I think some players are going for, and yes hardly anything seems to go as planned, partly due to terrain, partly due to bandits, or perhaps cats sitting on your keyboard begging for food?
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Post by Son Of A King on Sept 3, 2020 8:09:46 GMT -4
I am using units to claim different types of terrain, VTOLs with infantry, although limited by the nerfing, are still faster for securing mountainous terrain, and help out the ground forces by securing river crossings and heavy woods. I sort of use the ball and spike method, having routes that forces can traverse and not be bothered by bandits is a useful tool for getting units from place to place on time and without damage. Once they get to the location it is good to have some breathing space in case they have to fight around the area of its defense. Other units sort of fill in areas, but actually are looking for fights to level up as the primary purpose.
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